![]() You can ‘cheat’ because you only need the model to look good in a specific pose, sometimes only from a certain camera angle.Ī lot more time is put into polishing the design making sure that the mouth and facial features look good from every possible angle and work when the characters face deforms. Building a still sculpt allows you a little more freedom in terms of shape language. ![]() Features of Fully Rigged Charactersĭeveloping a character for animation is a bit different from just creating a cool character sculpt in ZBrush because the character needs not only to look good from every angle but also in many different poses and expressions. As a secondary goal, I wanted to release Iris as a downloadable character to try to fill that void a little bit. The ability to try out different things without fear of a deadline let me be super creative.Īdditionally, I’m learning character animation because there are very few easily accessible characters to animate with in Blender. This exploratory learning process was just exactly what I needed. I wanted to create a character that was super expressive and could fit into different roles with different clothing or hair. All the steps along the way were going to be a learning process. ![]() I don’t have a lot of experience as a character artist, so I made my primary goal as comprehensive as possible: I wanted to go through the entire process of creating an animation-ready character from scratch – аrom sculpting to retopo to materials to rigging to rendering. Knowing I needed a fun project for myself, I jumped into building a character. ![]() After years in motion/graphic design, I was getting burnt out in 3D. ![]()
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